The mission of The Interactive Fiction for Second Language Learners Collection is to provide free interactive reading sources to beginning students (ACTFL Novice Low- Novice High) of any number of languages. We also seek to provide opportunities for students and other individuals to use their language skills and cultural knowledge in meaningful ways.
Interactive fiction gives the reader control over how the story unfolds, by allowing them to chose the directions of story at certain story junctions. These stories may also contain other game components. There are many interactive fiction stories in numerous languages available for free on the web. As an example, The Interactive Fiction Database is a great resource for finding stories to read in your target language. For information on how to search for a particular language on this site, look at the language:code section on the Advanced Game Search page.
Why the need than for this collection? Typically interactive fiction is not written with the beginning student in mind, and so these more advanced stories are going to be harder for the beginning student to digest and utilize. Each story in the collection includes a limited number of total unique words (50-150), so that if a learner was to learn each of these words they would understand everything in the story. The stories also typically have some kind of extra element to help in the learning process, such as a vocabulary list or pronunciation help.
The idea was conceived by Jeremy A. Robinson in the 2016-2017 academic year in his role as Director of the Culpeper Learning Language Center at Gustavus Adolphus College. He directs the project, but a large portion of the work is completed by student workers and other guest participants. Images are primarily from pixabay.com and the main tool for story development is Twine.